Friday, 30 October 2015

A Conversation - the Internet of things

After looking at the JWT trends summary I had a look at the internet of things which was quite interesting to look at. 

It was useful to see how technology has changed; from the start of computers moving on to the use of mobiles and now looking to how we can interact with our devices even more with things such as ‘smart’ technology being introduced. 

The interactive presentation highlight four key areas which are Technology, Innovation, Domains and Application. In short it started with domains which required no human input, then the middle stage is where technology and innovation comes in as this is where mobile technology is introduced; allowing people to communicate and stay on top of all things social. Finally comes the application which is looking at ways we can control our technology and so that it is tailored to the user. 

The interactive also lists items which have been developed/ created due to the advancement in technology which shows that many things have benefited from the always improving technology. Also shown was the areas in which its being used and the challenges that come with the technology market. 

There were some statistics in the presentation which showed that in the future we will rely on technology even more than we currently do. For example the market value is currently $2.3 trillion and by 2020 its expected to rise to $14.6 trillion which shows that the demanding for technology is increasing and the other statistics you can see to the right back this up. 

From this research I have gathered that the internet plays a key role in our lives and that we depend on technology too much to interact with people; I will keep this in mind when progressing with my ideas. 

Thursday, 29 October 2015

Audi R8 Advertisement

I have seen the work of Man Vs Machine in the past; with a past student who currently works with them coming in last year. His body of work was quite interesting to me and although I'm not an animator I respect a well thought out concept and visual storytelling. Last year he showed us the animation he had worked on for nike trainers and the work Man Vs Machine did for Film 4. 

Well I came across this new advert the company worked on for the New Audi R8; they directed it for BBHLondon. Over the past year they have done a Honda car advert which also inspired me and this was noted on this blog last year; I find it interesting how different this advertisement is in comparison which can only show how they understand what the client wants and stands for. In my opinion this is a clever advert in the way the message is incorporated in to the video. 

The whole advert is about showing what your experience could be like if the driving the car which is why it focuses on the eye area and the eye keeps dilated to show that the car is exhilarating and a thrill to drive and then the message at the end is fitting as it mentions focus which links well with the use of the eye. 

The reason I chose to write about this advert as it is inspiring to me as a designer as it's not just a visual it also conveys a message quite successfully in my considered opinion. Would I create anything like this in the future? Maybe but on a smaller scale as i'm not great with animation; although its not to say that I can't use the idea of having a well thought out concept to be used for still 2D pieces of work. The key here is to play to my strengths which I believe are in advertising, branding and typography. 

A Conversation - JWT Trends summary

From looking at the JWT trends summary I will pick out ones of interest to me and go through them.

01) The first trend observation from JWT is that since 2013 the way we shop is changing due to the mobile technology. People are becoming more trusting in the online shopping world as they may have less time in their fast paced lives to go out and actually shop. 

The problem of this in terms of a conversation is that its cutting out the human interactions which in my opinion is a healthy part of life. In terms of shopping in a physical store you can gain a opinion from the sales assistant and just having a general chat about your day at the counter which in turn I think can boost your emotions. 

Although in a sense the conversation is completely dying out it’s becoming more of a digital/ virtual communication as the two worlds of digital and physical shopping unite. For example I have been on numerous websites where a window will pop up asking if you want to chat to an online helper.

02) Another observation is in relation to food and how it is becoming more of a concern to the government and organisations. In regards to how it is sold and made; this has come around after realising the battle with food shortages and costs rocketing. 

Therefore in relation to the brief, food has started a conversation throughout the world and the word on everyone’s lips is sustainable. How can we be sustainable? A conversation can be used to come to a solution in this occasion to come to a positive change. This is how powerful a conversation can be, when it brings important people together it can make a big change to the way the world it run and utilised. 

03) The third trend that started to become apparent and especially in recent years is the reliance on your mobile phone for everything. 

The mobile phone provides connectivity and entertainment which is mainly provided through the internet feature on the phone. In most cases the internet is everything for some people and without it they feel cut off from society.

04) One of the trends highlights the need/ want for privacy just at the social platforms are nudging people to become more open about themselves. This could suggest that technology is going too far and a step back needs to be taken in order to regain some back privacy and will also allow people to appreciate what is around them. I have summarised two points in this section as I think it relates closely with idea of de-teching and removing ourselves from technology.


05) Another trend that has been highlighted is that the older generation is living longer and are thinking about what to do with their time. So its been noticed that markets are catering for the older population as well in terms of technology as they have more time and disposable income to spend. 

Wednesday, 28 October 2015

Process and Production - Character workshop (part 2)

This workshop continued on from the previous character workshop we had a few weeks ago. For this session we were asked to bring in scans of our final character and the packaging layouts. Although, when we moved on to the computer we only chose one layout to work with in photoshop and illustrator. There was two parts to the workshop which were preparing our scans for use and then creating the actual packaging design.


Changing the levels
First we began by taking a scan into photoshop and cropping it down so that I was only left with one layout to edit. Then using levels I made the page background a brighter white whilst making the pencil marks darker. To make the pencil drawings more prominent I duplicated the layer after using levels and changed the top image from normal to multiply. I already knew how to this from past experience but it was good to go back over it and check that I was doing it right. If your images are well prepared it will make it easier when creating later on. 





Exporting as a JPEG


Once I had finished editing the scan I exported it as a JPEG ready to be    placed into illustrator. 








The edited scan



















The packaging net



Then I opened up illustrator and placed a packaging net on to one layer and renamed the layer 'net' so I could keep track of my layers. Then I brought in my scan by placing it; I didn't drag the file in to illustrator as the quality of the file would have been compromised. 







Lining up the scan with the net

I lined the scan up with the net and began creating the box outline that I could use to put my own artwork in to. 









Box created and scan in place
Started drawing outlines 

Here I have the outlines what I drew on a separate layer; the next step was to add colour to the packaging design. This is where I learnt something I didn't already know, Jay told us to put the colour on a separate layer which I didn't understand at first until he explained to me why we have to do it. The reason was due to the way a document is printed and the black needs to be separated from the rest of the colours. 

The progress of the design

Character scan

I have started to add colour to the design and will continue to add more for the next session I have doing character design so that I can move onto the next stage which will be looking at the other sides to the box and then printing and assembling the box. I wouldn't say that I've learnt much from this workshop as I already was fairly confident adjusting images in photoshop and using the tools in illustrator. However, I leant more about the printing process more than anything and this will prove to be useful in the future when sending things to the printers. Below is my character which I may be able to use at a later stage for the other sides of the packaging.

Tuesday, 27 October 2015

Seminar - Rob Lycett - My revised manifesto

Using the manifesto I looked at in the seminar last Friday I decided to be more brutal and redact more from the manifesto make it my own and below is the outcome of this; as you can see I have removed a lot more than my first attempt where I only removed a few words. This version stands for more than my first attempt as I feel it is more stripped back and raw. I think I redacted more this time as it was easier to remove the words using the computer and once I had removed the words I could read it back easier to see if it made sense. 

"The graphic designers been raised in a world in which the techniques of advertising have persistently been presented to us as the most lucrative, effective and desirable use of our talents. The market rewards it.

Encouraged in this direction, designers then apply their skill and imagination to sell. Commercial work has always paid the bills, but have now let it become what graphic designers do. This is how the world perceives design. Time and energy is used manufacturing demand for things that are inessential.

Many have grown uncomfortable with this view of design. Designers who devote their efforts primarily to advertising, marketing and brand development are supporting, and implicitly endorsing, a mental environment so saturated with commercial messages that it is changing the very way citizen- consumers speak, think, feel, respond and interact.

There are pursuits more worthy of our problem-solving skills. Unprecedented environmental, social and cultural crises demand our attention.

Consumerism is running uncontested; it must be challenged by other perspectives expressed, in part, through the visual languages and resources of design.


Call for our skills to be put to worthwhile use. Today it is taken to heart."

Moving on from this I may choose to create my own manifesto from scratch which I feel will be extremely hard after looking at an existing one that I mainly agree with but I love a challenge.

Monday, 26 October 2015

Lecture Notes - Peter Norris (26/10/15)

Business and design have to work together for you to be successful. Business is very market focused - trying to find where the market is going and what the market actually wants. Market segments, market issues and end user aspects. Design requires research into ethical/social issues and macro environment issues. Keep in contact with it, be safe and comfortable with what you are asked to do. Target your design, focus your designs on the client and market views. 

Communication issues - Shannon & Weaver model of communication: 
sender - message - encode - transmit - decode - receive
What we are creating is a message, people have to understand it. All designs need to be able to speak to your target audience, it helps people appreciate. Once you encode it and send it you have noise and interference - e.g your website on the billboard has your email address at the bottom but it gets splattered in mood, thats interference, make sure the message is crystal clear! People might not understand because they're not interested, but they might understand what it is saying. Then they have to accept or disagree with the message. The sender is the company - the reasons for communication is driven by marketing which includes PR and Advertising. How do I package this message? what style? How am I speaking to you? You need to focus on a channel to direct the message to - e.g magazine, cinema, ambient etc. Think about the platform that the message is being displayed on as you'll need to reshape the advertisement if you are going from a magazine format to a billboard. 

Mental state - sex, age, emotion, memory, experiences, learning, social, psychological - these can be problematic if not considered when designing. 

Timing - take into consideration of whats going on in the world. 

Senses - vision, humans need aspects of ultra violet light. 

You need to understand the mindset of a person for your designs to be successful.
Confidence is a key issue - you have to sound confident in what you are talking about this way the people believe in your direction as they have bought in to you. Get them to ask questions, if they don't reply they have more than likely understood what you were trying to say - you were successful. 

Know why! - Know why you choose the elements of your design. 

BRAD - British Rate Advertising Data (on unilearn) 
DCM - Digital Cinema Media
Brand Republic - things going off in design. the world? NEWS

My Thoughts
From this lecture I have understood that it is important to make sure that business and design work in harmony with each other; if you get this right you can be successful potentially. Also communication needs to be clear whether it is to the public (the audience) or the client. In terms of the client you need to make sure you know what they want from you whereas with the audience you need to consider what is happening around them and what is happening in the world at the current time. In terms of my own practice, I'm currently doing a conversation brief so I feel that this topic is extremely relevant as my message is quite controversial as I'm talking about the language used in music so I need to be careful on how I communicate this to an audience. It demonstrated to me that a design has to consider it audience when communicating a message before putting it out to the public as you need to make sure that you won't be offending anyone in the process. As design is influential, as a designer I need to be careful what my designs represent and communicate. Also during the lecture I was introduced to a few website which I feel will prove to be important to me on my design career journey as they will open me up to what is happen in the world as well as in relation to design. This knowledge will help me keep up to date with current situations and the design industry which in my opinion can only improve me as a designer and a person. 

Lecture Notes - Spencer Roberts - (26/10/15)

GRAPHIC DESIGN HISTORY


James Elkins & Types of knowing -


James Elkins an art critic but used to be a painter. Can art and design be taught? - Irrational activity, absurd way of working, it's aim is it pushes against the ideals of the way a university works. He's talks about artistic research. Early voice trying to talk about this topic sometimes in a very critical way. One sense he's celebrating art, but on the other hand he's saying what's that got to do with what you do at a University. He's driving his approach. He thinks that art and painting are irrational practices. The critical situation can be looked at as a therapy session - tutor opinions can be emotionally charged - tutors have to say something about the work. He looks at how Art schools work. When people think about education they have ignored about this emotional charge people engage in. Life drawing classes - it's repressed situation, culture otherness and sexual otherness are thrown into the mix of the life drawing class, but everyone pretends that it's not there, under tones of sexual and racial differences, obliviousness of the audience is crazy - the idea that within the studio there are depts of levels of understanding - quasi-noumeral, played out in the studio frame work, studio is a place where all these things can flourish, very different compared to the traditional academic setting. He's criticising the fit of artistic ways in a studio but he also celebrates the artistic knowing. "Everything is possible" (painting). Elkins states that "Science has closed off almost every unsystematic encounter with the world. Alchemy and painting are two of the last remaining paths into the deliriously beautiful world of unnamed substances". If the practice of art can't be straight forwardly be taught, what can? He talks about how the idea can be taught but only few students come out being outstanding, major artists don't normally merge out of the institution setting but on the other hand Art can teach students a certain amount up until they start making great art work.

He says there's:
Three ways students can take in information from tutor -

1: be quiet let them say what they are thinking, can let the tutors thoughts flow and get their opinion.
2: argue back, state your point, but this makes the tutors job hard, emotionally charged situation.
3: Positive mediation, take everything on board positively, take it lightly, don't get to precious about their opinions.


Books by Elkins: Artist with PHD's  
                              Why Art cannot be taught - he talks about real life situations. Tries to show us how the style of education, is highly irrational and he thinks its a strange kind of support we get as students, he's celebrating this. 

Bauhaus - Design emphasis. Visual acuity. Experimental studio, open a gender, became industrialised and generalised experience. Universal human nature, we all inflect it and populate it in different ways. Complicated, lots of work going on, close attention to experience. Teach people to see - getting away from generalities. Playful interaction. Different strands of thinking, tension between individual and there way of working. Cross over between bauhaus and design and black mountain college in art. 

Black mountain college - Art emphasis. American experimental modernism. 
Late 1700's-1850's - Romanticism 

1991 - Higher education act was passed by government - was all pulled together to create larger institutions, all became universities. Narrow a gender of knowledge. Artistic thinking and fabrication, introduced a whole new way of thinking about knowledge. Generates a multiple plural culture, and different perspectives. Practise based/lead/artistic research, centred on the things emerging from very hand based working practice.

Impact on contemporary design schools - Reject categories, art should be living and not something dissected - we still value free/loose investigating of meaning - Individuality is encouraged. 

Sophists - how to get along in the art world. 

This idea of non-verbal knowledge has become really important of trying to understand the martial way of learning in art and design. John Dewey, Gilbert Ryle are people that reference this. 

Overall from this lecture I have learnt all about James Elkins and the way in which he thinks about Institutions/Universities, and the debates of if you can be taught Art and Design. I have found out about different books he wrote, and these are books that I could use as references if researching about this practice. It shows me about how his opinion of tutors and the way in which they critique students work can be emotionally charged. It demonstrates his opinions and ways of thinking. I found this useful as it shows me about the history of design and how things have changed, also how individuals have had an impact on the design industry. This will help me as a graphic designer to understand what is successful and about different individuals that can influence my way of thinking. 

A Conversation - Intro

What is a conversation?
In many ways a conversation can be quite broad and direct in its meaning. The first thought that comes to mind about the topic is an exchange of thoughts/advice/direction between two or more people. However, in many ways it is much broader than this and if you fully consider its optionality you will become open to the possibilities.

In it’s simple form a conversation is a form of interaction between two or more people which can be used to build a relationship/ connection with an audience. However, I think that a conversation can happen with just yourself as sometimes you will have a conversation with yourself about someone or about what you’re going to do next. 

Although it often considered a spoken communication I think that a written element is also classed as a conversion due to the social platforms you can communicate through. 

To me a conversation it quite powerful as it can convey an emotion, thought, idea etc.. which are all important in order to move forward in a relationship. 


I feel that technology is changing the way that we converse with each other on a daily basis and where we choose to talk. For example there are games/ online chat rooms purely to talk to people with a similar interest or just to meet new people. Another thing to add is that dating websites are quite popular which is where you have a conversation with someone online before you actually meet them. So in a sense the online aspect can give the user confidence as they are hiding behind a screen. 

Friday, 23 October 2015

Seminar - Rob Lycett - A design manifesto

During this seminar we were asked to read the Rick Poyner version of the Ken Garland 'A design manifesto' he wrote in 1964 collaborating with 22 people. In my opinion the manifesto is highlighting and communicating how designers skills are wasted on commercial design for dull daily products such as dog food. They are being bought out doing advertising, marketing and branding as commercial work is what pays the bills. The creative designer is being lost through their freedom being cut off whilst doing this type of work. 

We were required to annotate the manifesto and extend a thought in the text with our own thoughts and understanding on the text; this may also involve highlighting key words of interest. 

Adding annotations
My thoughts and annotations on the manifesto were about how advertising is seen as the money making area of design and this is where we are directed in terms of our time and skills. So expanding on this it is seen as the natural place for graphic designers to work within which is the commercial world. In there manifesto is suggests that tutors promote this but in my experience here at university I feel that we are encouraged by tutors to be creative whilst looking for commercial work so that there is a balance. It also suggests that the commercial designs are informing and influencing the way people think, speak and act which in a way is making people in general conform to a certain way of living. Commercial work focuses more on function rather than form which as times can make it appear that we have lost creativity and imagination. Overall I annotated about how designers are losing their creativity to the commercial world, however I feel that you need some creativity to produce successful advertisements. There's proof that designers can still be creative in adverts as there is many clever advertisements which I have been looking at for for my studio project; the message is still there but it is more playful and engaging without losing the purpose. The manifesto is trying to tell designers of today and of the future that our skills need to be used for more than just to feed the 'machine' and use them to create more informed designs which show expression and creativity. And an underlaying message is that we shouldn't underestimate how powerful design can be and the impact it can have on society.  

Key words:
Lucrative
Lack of freedom, imagination
Commercial work - pays the bills, ease, ordinary
Consumer, consumerism 
Skill set - wasted
Communication 
Influence


Redacting from the manifesto

After annotating the manifesto we were given the same manifesto again with a black pen; I was instructed to remove the words/sentences/paragraphs (via redaction) that don’t look like my own personal manifesto. So the end result would be something that if I were to publish as my own manifesto it would represent what I stand for.  You could redact as much as you wanted, the only rules was that you couldn't add any words to it and then words left on the page still had to have a meaning. As I agreed with most of the text I saw it as a way of simplifying the text slightly so that it relates more to me.  As you can see I left most of the words visible as to me I think that most of the statements resonated with me and stood for what I stand for so I didn't see any reason to redact these from the text. 

My Thoughts 
From reading this manifesto it has me more aware of how commercial work is affecting the way designers work and create as the price influences what we design as in the time we live in means that we need money to pay the bills; it is all about circumstances. By annotating the piece is has helped me to gain a fuller understanding and depth of the manifesto. I believe in most of the statements being expressed in this manifesto as I feel that commercial work can take away the creative side to design which is a real shame; so when creating my own manifesto it will have a big influence from this existing manifesto. 

Wednesday, 21 October 2015

Process and Production (year 2) - After Effects - Rotoscoping

For the second session of the year in After Effects we were taught about rotoscoping; we had already done rotoscoping last year but that was done in photoshop so it technically it was still a new skill to be learnt. It is quite similar to photoshop but you can do a lot more with your footage. Before the workshop I was told to bring 1-3 pieces of footage with me but in the end we only needed one piece of footage; for mine I got a friend to move across the studio using whatever movement she wanted to use and she decided to do a crab movement.

So a quick recap on what rotoscoping is...

It is a tracing effect process that is used to create an animation, its when a foreground figure is taken out of its original background and imposed onto another one. The process involves tracing around the figure frame by frame until you have enough frames to create a smooth animation.

Some reasons to use this technique... - It is more of a technical process which may appeal to some people as its another way to animate and experiment with footage. - On the other hand some may hate the time taken to create the end result but they may like the aesthetic that is produced which may influence them in deciding to use this process.
So this workshop led on from the previous one as Sara asked us to think about the vimeo clip she showed us where it was an old 20th century animation; there were many characters on loop doing different actions and coming and going into the same location. Then this week she showed us the music video for Kylie Minouges song ' come into my world' by Mark Roberts which was different to the vimeo clip in the sense that it was the same character but multiplied moving around. I thought that this video was interesting as it showed Kylie going off in different directions at the same time but looked realistic as the trace around her was neat whereas during this workshop I have noticed that some peoples outlines have been rough, this is including Sara; I guess it depends on the aesthetic that you want really.

Moving on to creating my own I took the clip I had recorded which was longer than two seconds which was required so I had to cut this down at another stage. When recording the clip I had to make sure that it was short and that it was a single person on the clip without people crossing the main feature of the clip otherwise I wouldn't be able to trace it on after effects. Before completing the rotoscoping process I didn't realise how tedious the process would be and I later wished I had picked the walking clip I had but I stuck with it.


First I opened up After effects, created a new composition with the name Roto which would be for tracing the animation. It was set up in the usual way with 25fps and I made the duration 2 seconds. I imported the footage and then dragged it into the composition. Once there I shortened it to 1 second long; during this time the subject had to stay within the frame, this meant no arms or legs being lost out of shot. Then to remove the background to the animation it is a frame by frame process so you aren't interested in stop animation then this an alternative method. Although to get a good outcome it is very time consuming in my opinion; I wouldn't say it's hard so when I have more time I may go back and improve on my skills and techniques.

In comparison to stop motion I think it is a better alternative as stop motion is very time consuming and one mistake can spoil the whole animation therefore your surroundings need to be undisturbed when working on a project so that the lighting etc is consistent. The two ways of animating: - on 1's- where you animate every single key frame, however this is rare because its usually 25 frames per second and that is a lot of frames to work with for just a second of time. - on 2's- where you animate every 2 frames, this is more popular as it will half the work load and production time, however the motion is not as smooth, this is usually unnoticeable when an animation is playing at speed. Stretching out the animation:
Next we were shown how to slow down our footage by half the speed, so basically we stretched out the one second of footage that we had to two second; however this can make the animation not run smoothly but you can't tell that much with the final outcome. So to stretch the footage I went through these steps paragraph>columns>stretch, click on stretch at 100% and change it to 200%. This stretches out the seconds and makes the clip fit the 2 seconds, but able to only trace every 2 frames.
How to check loops: If the work is shorter than timeline use playback area- grey area at the top and then you click and drag handles and it shows what area will be played back when the animation is played. Its just to make sure the footage fills the timeline, the reason for this is that the material has to last the length of composition.

To start with I chose a frame where the subject was the most exposed and clear; once I found a suitable frame I added a marker to remind me of my starting point for later if needed. To do this I clicked on the footage at that point and pressed the * key which added the marker. The next step was important, we went into the preferences and un-ticked the preserve box, because if ticked and you trace on one frame and move on to the next it will delete what you traced on the first frame. By un-ticking the box it will mean that all frames are kept separate which is what we need for rotoscoping.
So going back to our marker point this is where we would start tracing; using the pen tool we started tracing on the mask layer. Before tracing you open up the mask layer and activate the mask path using the time watch which will activate the first key frame. This technique was quite simple as it was just like using the pen tool in illustrator which I feel I'm getting better at using after using it many times. Although the pen tool in after effects I found wasn't as responsive as in illustrator and it was hard to edit and shape your points at times. We were advised to change the colour of our path to a bright colour so that we could see it more clearly and it would stand out from the background. We opened these options using the small arrow on the layer. Once the path has been completed it will remove the background and will leave you with the object you have traced, theres is an option to subtract which will reverse this. When you move on to the next frame and change the shape of the outline it will automatically create another keyframe; I didn't used to understand keyframes but after a year of working in after effects I have become more confident using the program. You'll notice that when you move between frames the trace won't match up with your subject so you'll need to alter the points of the outline; to jump from one frame to the next you press ctrl and click on the keyframe, click toggle hold keyframe- this creates a jump, from one key frame to the next animation.

After finishing tracing around the subject we needed to create a new composition to place our footage into; even though my footage was two seconds long we made the composition last for ten seconds as I would be able to loop my footage later. As I didn't have much time to create my key frames, it was soon noticeable that I would need to add more key frames as the person went outside of the outlines. However, I tried not to worry about that for now and concentrate on learning the rest of the skills we were taught in the workshop. As the person looked like she was dancing I added a dance floor so she was put into context so she was actually dancing in an appropriate situation. To improve this I will need to add more frames so that the outline follows her movement more closely. The next stage was adding an expression which done by adding a code like we did in the last session; this process was layer>time>enable time remapping - the tick appears. Time remap option appears under layer, giving 2 keyframes one at end and one at beginning. After effects automatically put a blank keyframe at the end, I don't fully understand why this happens but I know that it will create a blank frame in my loop animation which I needed to get rid of. To do this I went to the end of the animation and pressed ctrl and used the arrow key to take it back one frame so that the time remap didn't involve the blank frame.

Finally I was shown how make my person a silhouette, the involved adding a new solid layer and picking a colour for this layer; I chose a light grey so that the person would stand out from the dark background. I moved this layer under the animation layer and using the trackmat I changed the setting to alpha matt. After finishing this process it was time to render the animation, I used the same settings I've used in the past.

Outcome

This week was a big struggle for me as i'm not an expert with using After effects - it doesn't come naturally to me! So with this in mind I feel that the outcome is reflective of this, it isn't one of my strongest pieces but I hope to improve it at a later date. I used this session as an experiment rather than a finalised product and I'll try develop my skills outside of the workshop. Also after the workshop I'll have more time to go over what I did and take more time doing certain parts rather than rushing so I can get on to the next stage that Sara is showing.
I will add more key frames so that the person stays in the outline and add a background created by myself as for the purpose of the workshop I just took one from the internet which weren't exactly fitting and this way I can make sure that it is copyright free. Below is the animation I created today and screenshots of my process......





This is creating a new composition for the footage to be edited.









This is opening the stretch option to stretch out my footage from one second to two seconds.







This shows the time stretch option and I have changed the stretch factor from 100 to 200.





This is un-ticking the preserve constant vertex and feather point count when editing masks; this is so that my traces aren't deleted when moving on to the next frame.





This is adding the time remap to my footage.








This adding and changing the property of the loop of the footage; I wanted it to be loop out duration.








This is showing the silhouette in action with the solid layer.





Rotoscoping in After Effects from Jade Irving on Vimeo.