Development
Colour Scheme
I have used Adobe Kuler to generate colour way for the app, I wanted the app to be quite vibrant and youthful which is why I chose these colours. I think I will use colours from vitamin c and seas.
These are the finals for the vinyl and vinyl covers. The colour scheme is vibrant and distinguishes it from the rest of the campaign whilst the font still creates that subtle link.
I liked the creative letters on the vinyl covers but I wanted to injection some colour in to them. However, as they are limited edition I thought the colours should be different to rest of the campaign to show the difference.
I tried my original finals with the lime and black colour scheme but I don’t think it fully works as the traditional building contradicts the whole image I’m trying to convey.
After a rethink I thought that the branding of the campaign needed an injection of colour and/or look more playful which is why I chose to use this font for the development. 



Next create 8 materials using the method mentioned in the first task; then go to basic tab > un-tick colour, reflectance > tick luminance. Each material needed to be a different colour so we created a black, white, grey, dark grey, orange, yellow, light blue and dark blue. After changing the colours, the black was dragged on to 1 and 3, then the other colours on to the copies of poly 2. Then we went to stimulate > particles > emitter > drag all polygons into emitter. Under emitter change angle to 60 x 60; particle tab > birthrate & renderer 20 x 20 > stop emission = 200 frames, Lifetime = 500, Speed = 100 > and both & end scale variation = 20%. Drag timeline to 200 frames. Tick show
objects and render instances. Then go to coord > pitch rotation to 90
degrees. Select all polygons and change orientation to +z. We needed a background so I added one and added the white material by dragging it over the background in the object list.
For the first workshop we used a floor and background, in this task we went back to experimenting with these further. So we began by adding a floor and background. The floor settings were change by going to tags > compositing tags > tick compositing background. Next we added a text using the motext tool, I used the letter 'J' for my text and change the font to superclaredon > black > depth 80 > align middle. We wanted caps on this text so we changed the start and end caps to fillet cap > radius 0.5 > steps = 3.
This weeks guest lecture came from the guys at Brass Alt; I was interested in this talk as they may it fun to listen to, and engaging. Plus did I mention they brought sweets with them, that's always a winning combination!


The we had to create an artwork that would be used for in-between scenes; to cut from one scene to another. As Cinderella is often shown in panto I decided to create some basic curtains that could open and close. Also I wanted the artwork to look different to the rest of the scenes so that the cut was effective. This was then opened up in after effect with the other artboards by going to file > import. As an option you can click on composition, this is so that you can go back and change things to your artwork and then it will update in after effects; however this is a slower way of working. The other option is composition - retain layer sizes; this is if you are happy with your artwork and won't be making any changes it to it, this is quicker and keeps the program fast which is the option I chose. All of the compositions were change to 25 frame rate and length of 5 seconds. We also made a new comp which would be the final and this was made to 10 seconds; all of the compositions were then dragged in to the final comp. Since I have three scenes I had to shorten the times of the comps to two 3's and one 4 so that they all fit within the 10 second timeline.
Next we were taught a new tool called tilt shift; although we didn't have to use it if we felt it didn't work within our animation and with our artwork. I decided not to use the tool as it didn't look right for my piece but I still made note of the effect for future reference. For this effect you have to get a texture and import it in, you can add layer styles (for example bevel and emboss) - next we went to new comp (calling it tilt shift) - this would be 5 secs, 25 frame rate - and hd size (1920px x 1080px). You activate 3d on the layer, and you can rotate around different axis - you activate the keyframes on rotation, position and scale (all in the same place on the timeline), then drag it to end - then scale in and change the position, scale and rotation to what you want it to end like. You can add effects on the tilt shift by going to effects, add blur - chose a style for example you could chose gaussian blur - then put a mask on it to make the effect apply to the areas you want it to effect, this is to get an out of focus look and to make the parts you didn't add it to stand out more.Overall I'm pleased with the outcome; although I would change the colour of the end scene of the curtains so that there is a bigger contrast between the two, so that the visual is more dynamic. I do however like the style I have used to create a modern design which is well thought out. By creating this animation it is all practice and experience of using the software which is important for me as limited user but I will add that I'm becoming more confident with using the program. I will be able to take these skills further and expand upon them in the future.